Added Alliterative Appeal: One of the multi-player games, "Checkerboard Chase".
2❝: Most of the levels are on a 2D plane, with hazards and abilities that can attack you from the sides and background.100% Completion: The only way to fight 0 2 is to get all of the Crystal Shards in each level.11th-Hour Superpower: Ribbon + Crystal is the result of recombining all the Crystal Shards in order to defeat 0 2.Along with its predecessors, it was included as part of Kirby's Dream Collection: Special Edition, for Kirby's 20th anniversary. However, like the rest of the Dark Matter Trilogy, it's come to be regarded as a hidden gem within the Kirby catalog in the decades since. Like previous Shimomura-directed titles, it was relatively overlooked for not being like the Masahiro Sakurai-directed games (especially Kirby Super Star), and like Dream Land 3 suffered from being released late in its system's lifespan (just a year before the release of the Nintendo GameCube). This game is the third and final part of Shimomura's " Dark Matter Trilogy", the previous entries being Kirby's Dream Land 2 and Kirby's Dream Land 3, and thus inherits their more slow paced, simplistic gameplay and more whimsical, dream-like art direction and music. Another mechanic is the Friends, Kirby's three allies of King Dedede, a Waddle Dee, and a human painter named Adeline that assist him in small scripted sequences within each level. One of the most noted gameplay mechanics is the expanding of Kirby's "copy" powers Kirby is able to mix powers from different enemies to make new ones (for example, the combination of Burning + Stone turns Kirby into a living, aim-able volcano). Directed by Shinichi Shimomura, most of the action is played on a 2D plane, with enemies occasionally flying at Kirby from the "background" to slow him down.